Ed-venture Days

Children in Years 1-6 take part in several ed-venture (educational adventure) days each year.

These fun-filled days focus on topics not already covered in regular lessons, going above and beyond the requirements of the National Curriculum. Children experience lots of exciting 'memorable moments' in them as they research and investigate different themes, often including the use of ICT and non-fiction books.

In addition, they allow teachers to be given full-day release time out of class to complete their subject leadership responsibilities.

Year 1

Walt Disney

  • To find out the key moments in Walt Disney's life.

  • To learn the history and evolution of Mickey Mouse.

  • To create a thaumatrope animation.

  • To design a Disneyland castle on the computers.


  • To learn about fossilisation.

  • To compare the skeleton, teeth and diets of dinosaurs.

  • To create a paper Jurassic Park playset.

  • To compare dinosaur extinction theories.

  • To create an information document about dinosaurs on the computers.


  • To compare ways to attack and defend castles.

  • To create a labelled paper model of a castle.

  • To learn the process of becoming a knight.

  • To compete in a mock medieval joust.

  • To explore famous UK castles using Google Streetview on the computers.

Year 2


  • To compare the lives of different types of pirate - privateers and bucaneers.

  • To create a pirate identity (flag and name).

  • To investigate the buoyancy of a tinfoil boat to carry a treasure of coins.

  • To research the jobs and equipment found onboard pirate ships on the computers.

Mini Magicians

  • To explore optical illusions.

  • To create a magical identity (name, wand and familiar).

  • To retell the story of the Sorcerer's Apprentice.

  • To learn a playing card game.

  • To discover the science behind magic tricks with potions, coins and levitation.

  • To create an animating magic lamp on the computers.

Exploring Scotland

  • To read and watch Katie Morag stories.

  • To research the geography of Scotland.

  • To create a pop-up theatre to (re)tell Katie Morag stories.

  • To compare life on a Scottish island with life in Middleton in a table on the comptuers.

Year 3


  • To use directions and co-ordinates to navigate a map.

  • To learn how to use symbols and contours to read the landscape of a map.

  • To investigate an Ordnance Survey map.

  • To complete tasks and quests based on maps created for different purposes.

  • To compare different settlement types on the computers.

Ancient Aztecs

  • To find out the history of the Aztec empire.

  • To create an Aztec codex.

  • To learn about modern quests for Aztec gold, hidden in temples.

  • To design an Aztec sunstone.

  • To build a Lego Aztec-themed crystal maze game.

  • To manage an Aztec tribe on a computer simulation.

Amazing Africa

  • To compare physical and human features on the continent.

  • To research facts about African landmarks.

  • To go on a virtual safari and learn about animal adaptations to the savannah.

  • To find out about the impact of poaching.

  • To create a puppet theatre of a safari adventure.

Year 4

The Caribbean

  • To discover the location and climate of Caribbean islands.

  • To compare physical and human features of a Caribbean island.

  • To learn the process of producing bananas.

  • To investigate environmental hazards facing Caribbean islands.

  • To use the computers to create charts about life on a Caribbean island.

Incredible Inventions

  • To find out about famous inventors and their inventions.

  • To learn about the history of Lego.

  • To discover how chocolate cake is made, including testing/varying different ingredients to observe the results.

  • To design an invention, explaining its power source, purpose and features.

  • To make a photo collage of inventions using PowerPoint on the computers.

Spies and Detectives

  • To learn about spy secret disguises and techniques.

  • To investigate a crime by: checking alibis, chromatography testing and analysing evidence collected.

  • To interpret secret codes by completing an escape room challenge.

  • To solve a mystery by looking for clues and motives.

  • To learn detective skills by playing Cluedo on the computers and Whodunnit games.

Year 5

Extreme Explorers

  • To identify and justify the most important objects needed to survive on a desert island.

  • The compare the landscape and wildlife in: rainforest, desert and mountain climate zones.

  • To learn outdoor survival skills (water filtration, knot tying, shelter building and identifying animal tracks).

  • To research the journeys of famous explorers on the computers.

Portrait of Europe

  • To compare key geographical facts of France, Spain, Germany, The Netherlands and Sweden.

  • To watch the BBC's Portrait of Europe series to research the physical and human features of five European countries.

  • To investigate environmental issues affecting agriculture and industry in Europe.

  • To label a map of Europe using the comptuers.


  • To compare the positive and negative impact of the railways in Britain.

  • To learn the history of the Liverpool-Manchester railway line.

  • To find out about: steam, diesel and electric locomotives.

  • To research famous railways around the world.

  • To design a virtual train set on the computers.

Year 6

Great Cities

  • To research the landmarks seen, language spoken and lifestyles of people in: New York, Venice, Tokyo and Sydney.

  • To compare the hazards and responses to them in different cities around the world.

  • To build a virtual city using Sim City 4 on the computers.

Theme Park Imagineering

  • To study maps of theme parks to identify their: themes, central hubs and lands inside them.

  • To compare and contrast fairgrounds and theme parks.

  • To create a paper rollercoaster prototype model, labelling its features.

  • To design a virtual theme park with rides, stalls and scenery within a budget on the iPads.

  • To research a pretend theme park holiday booking (resort location, rides, hotels and transport) on the computers.

Journey Across the USA

  • To learn a brief history of the USA.

  • To explore the geography and landscape of the states of America.

  • To research facts about famous USA landmarks.

  • To create USA-themed art in the style of Charles Fazzimo.

  • To create an interactive PowerPoint quiz about the USA.