Ed-venture Days

Children in Years 1-6 take part in several ed-venture (educational adventure) days each year.

These fun-filled days focus on topics not already covered in regular lessons, going above and beyond the requirements of the National Curriculum. Children experience lots of exciting 'memorable moments' in them as they research and investigate different themes, often including the use of ICT and non-fiction books.

In addition, they allow teachers to be given full-day release time out of class to complete their subject leadership responsibilities.

Year 1

Walt Disney

  • To find out the key moments in Walt Disney's life.

  • To learn the history and evolution of Mickey Mouse.

  • To create a thaumatrope animation.

  • To design a Disneyland castle on the computers.

Dinosaurs

  • To learn about fossilisation.

  • To compare the skeleton, teeth and diets of dinosaurs.

  • To create information document about dinosaurs on the computers.

  • To create a paper Jurassic Park playset.

  • To compare dinosaur extinction theories.

Castles

  • To compare ways to attack and defend castles.

  • To explore famous UK castles using Google Streetview.

  • To create a labelled paper model of a castle.

  • To learn the process of becoming a knight.

  • To compete in a mock medieval joust.

Year 2

Pirates

  • To compare the lives of different types of pirate - privateers and bucaneers.

  • To create a pirate identity (flag and name).

  • To research the jobs and equipment found onboard pirate ships.

  • To investigate the buoyancy of a tinfoil boat to carry a treasure of coins.

Mini Magicians

  • To explore optical illusions.

  • To create a magical identity (name, wand and familiar).

  • To retell the story of the Sorcerer's Apprentice.

  • To learn a playing card game.

  • To discover the science behind magic tricks with potions, coins and levitation.

An Island Home

  • To read and watch Katie Morag stories.

  • To research the geography of Scotland.

  • To compare life on a Scottish island with life in Middleton.

  • To create a pop-up theatre to (re)tell Katie Morag stories.

Year 3

Cartography

  • To use directions and co-ordinates to navigate a map.

  • To learn how to use symbols and contours to read the landscape of a map.

  • To investigate an Ordnance Survey map.

  • To compare different settlement types.

  • To complete tasks and quests based on maps created for different purposes.

Amazing Aztecs

  • To find out the history of the Aztec empire.

  • To create an Aztec codex.

  • To learn about modern quests for Aztec gold, hidden in temples.

  • To design an Aztec sunstone.

  • To build a Lego Aztec-themed crystal maze game.

The UK and its Wild Weather

  • To compare geographical facts about the UK nations.

  • To complete online 'treasure hunt' quests by navigating maps of different UK regions.

  • To compare national landmarks and cultural items with a Dobble game.

  • To find out how the UK's weather is recorded and measured.

  • To research wild weather experienced in the UK.

Year 4

The Caribbean

  • To discover the location and climate of Caribbean islands.

  • To compare physical and human features of a Caribbean island.

  • To use ICT to create charts about life on a Caribbean island.

  • To learn the process of producing bananas.

  • To investigate environmental hazards facing Caribbean islands.

Incredible Inventions

  • To find out about famous inventors and their inventions.

  • To learn about the history of Lego.

  • To discover how chocolate cake is made, including testing/varying different ingredients to observe the results.

  • To make a photo collage of inventions using PowerPoint.

  • To design an invention, explaining its power source, purpose and features.

Spies and Detectives

  • To learn about spy secret disguises and techniques.

  • To investigate a crime by: checking alibis, chromatography testing and analysing evidence collected.

  • To interpret secret codes by completing an escape room challenge.

  • To solve a mystery by looking for clues and motives.

  • To learn detective skills by playing Cluedo and Whodunnit games.

Year 5

Extreme Explorers

  • To identify and justify the most important objects needed to survive on a desert island.

  • The compare the landscape and wildlife in: rainforest, desert and mountain climate zones.

  • To learn outdoor survival skills (water filtration, knot tying, shelter building and identifying animal tracks).

  • To research the journeys of famous explorers.

Portrait of Europe

  • To compare key geographical facts of France, Spain, Germany, The Netherlands and Sweden.

  • To label a map of Europe using ICT.

  • To watch the BBC's Portrait of Europe series to research the physical and human features of five European countries.

  • To investigate environmental issues affecting agriculture and industry in Europe.

Trains

  • To compare the positive and negative impact of the railways in Britain.

  • To learn the history of the Liverpool-Manchester railway line.

  • To find out about: steam, diesel and electric locomotives.

  • To design a virtual train set on the computers.

  • To research famous railways around the world.

Year 6

Great Cities

  • To research the landmarks seen, language spoken and lifestyles of people in: New York, Venice, Tokyo and Sydney.

  • To build a virtual city using Sim City 4.

  • To compare the hazards and responses to them in different cities around the world.

Theme Park Imagineering

  • To study maps of theme parks to identify their: themes, central hubs and lands inside them.

  • To compare and contrast fairgrounds and theme parks.

  • To research a pretend theme park holiday booking (resort location, rides, hotels and transport).

  • To create a paper rollercoaster prototype model, labelling its features.

  • To design a virtual theme park with rides, stalls and scenery within a budget.

Journey Across the USA

  • To learn a brief history of the USA.

  • To explore the geography and landscape of the states of America.

  • To research facts about famous USA landmarks.

  • To create an interactive PowerPoint quiz about the USA.

  • To create USA-themed art in the style of Charles Fazzimo.