Parkfielders will be taught the full coverage of the KS1 and KS2 Design & Technology curriculum and this is categorised into five content areas: Structures, Mechanisms, Electrical Systems (KS2 only), Cooking and Nutrition and Textiles.
There are then four strands that run through each topic: Design, Make, Evaluate and Technical Knowledge.
Can we evaluate biscuits?- To evaluate existing biscuit products.
How can we make biscuits?- To prepare and cook a dish.
Can we follow a budget?- To select ingredients and follow a budget.
Can we design a biscuit wrapper?-To take inspiration from existing products.
What kind of new biscuits can we make?-To make and test a prototype biscuit.
Can we improve our biscuits?- To evaluate a final product.
Investigate and analyse a range of existing products.
Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
Prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques.
Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.
Solve problems involving multiplying and adding, including using the distributive law to multiply two-digit numbers by 1 digit, integer scaling problems and harder correspondence problems such as n objects are connected to m objects.
Estimate, compare and calculate different measures, including money in pounds and pence.
Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.
Draw 2-D shapes and make 3-D shapes using modelling materials; recognise 3-D shapes in different orientations and describe them.
Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
Pupils use a range of materials, design and make a car with a working slingshot mechanism and house the mechanism using a range of nets.
What do we need to make a car chasis?- To build a car chassis.
What design would be thes best for a car's body?- To design a shape that reduces air resistance.
What decorations can I add to the car panels?- To make a model based on a chosen design.
How can I test the design of my car?- To assemble and test my completed product.
Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.
Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately.
Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.
Investigate and analyse a range of existing products.
Understand how key events and individuals in design and technology have helped shape the world.
Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
Apply their understanding of how to strengthen, stiffen and reinforce more complex structures.
Understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages].
Pupils identify the difference between electrical and electronic products. Evaluate a range of existing torches and their features, then develop a new functional torch design.
What components do we need to complete an electrical circuit with a switch? - To learn about electrical items and how they work.
What are the features of a torch?- To analyse and evaluate electrical products.
What can we use to create our own torches?- To design a product to fit a set of specific user needs.
Can we create a torch?- To make and evaluate a torch.
Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.
Select from and use a wider range of tools and equipment to perform practical tasks.
Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.
Investigate and analyse a range of existing products.
Understand how key events and individuals in design and technology have helped the world.
Understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors].
Understand and use electrical systems in their products.