Computing πŸ’»

Vision

Our vision at Parkfield is that all pupils should enjoy Computing and become confident, passionate and responsible users of technology both inside and outside of school. Through interesting, relevant and inclusive lessons, they will be able to leave Year 6 with a good understanding of how computers and the Internet work, along with being able to complete tasks on them creatively, independently and reflectively for a range of purposes and audiences.

Curriculum Coverage

Computing Strands

The subject teaches knowledge, skills and understanding across three different areas:

  • in information technology, pupils are taught how to use programs and computer systems to create and develop their ideas;

  • in digital literacy, pupils are taught how to use online technologies safely, effectively and responsibly;

  • in computer science (theory and programming), pupils are taught about the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

Year Group Progression

At Parkfield, pupils are predominantly taught Computing: knowledge, skills and understanding through a weekly, discrete, whole-class one-hour Computing lesson, as part of teacher's PPA cover (total ~39 hours each academic year). Wherever possible, we try to link these lessons into real-life contexts so that their content and skills are given a clear, meaningful purpose.

Our expectations are set high for pupils in lessons so that they are all given the opportunity to achieve and succeed as best as they can. Click the links below or in the sidebar to view a list of all the Computing lessons that are taught at Parkfield, detailing their learning intentions, specific National Curriculum links and teaching resources.

Parkfield Computing Knowledge & Skills Grid.pdf

These overviews detail when each lesson is being taught when this academic year, with the different strands highlighted for Years 1-6 to show breadth of coverage.

Knowledge Organisers

These show a summary of Computing knowledge progression across each of the four strands over the three primary phases - Y1/2, Y3/4 and Y5/6.

SMSC in Computing

Children are supported in developing their social, moral, spiritual and cultural understanding in Computing by:

  • finding out about the opportunities provided by the Internet for global communication and sharing of ideas (including the issues associated with the 'digital divide');

  • learning the expected behaviours they should follow when online and how to respond safely to any concerning situations they may find themselves in;

  • being taught about the uses of technology beyond school, including their positive/negative impacts (e.g. robots, simulations, drones, e-commerce etc.);

  • understanding the etymology of key Computing vocabulary highlighted on the knowledge organiser documents (e.g. 'Internet', 'keyboard' and 'multimedia'), as well as generic terms that cross subjects (e.g. 'predict' and 'calculate')

  • the Year 6 Technology Team pupils having the chance to talk with ICT providers at the BETT show in London and meet up with children from other local schools to take part in Computing-themed activity sessions.

British Values in Computing

In accordance with the Prevent Duty Guidance, pupils are taught the value and reasons behind laws for governing and protecting us related to using the Internet for sharing information and communicating with others. This also includes them learning about the responsibilities that this places upon them and the consequences which happen when laws are broken.

Pupils are encouraged to know, understand and exercise their rights and personal freedoms and advised how to exercise these safely through our e-safety lessons. All members of the school community are regularly reminded of the need treat each other with respect.

Teaching Children Efficient Methods

Pupils are taught efficient and effective methods to complete routines in Computing wherever possible. Through regular repeated practice of these when using different software applications, they are able to demonstrate secure knowledge over a variety of applications. Examples include:

  • Using keyboard shortcuts on the computer (e.g. for taking screenshots WIN+SHIFT+S or duplicating objects CTRL+D)

  • Saving work at the end of each lesson into Showbie.

  • Creating a central stylesheet when creating an information app that describes the appearance of every page to produce a consistent design.

  • Using Shift for single capital letters instead of Caps Lock.

  • Using =SUM() functions rather than individually adding multiple cells in a spreadsheet table.

  • Writing two/three key words into a web search engine rather than a whole question.

  • Naming variables and spreadsheet columns appropriately to aid programming/constructing formulae.

Computing Policy

Computing Policy 2023.pdf