Parkfielders will be taught the full coverage of the KS1 and KS2 Design & Technology curriculum and this is categorised into five content areas: Structures, Mechanisms, Electrical Systems (KS2 only), Cooking and Nutrition and Textiles.
There are then four strands that run through each topic: Design, Make, Evaluate and Technical Knowledge.
Pupils identify lever mechanisms and describe their movements, find pivots and levers on various mechanisms, join materials together to make levers, investigate what happens when the pivot changes place, select appropriate materials to use to make levers work effectively, understand how levers can help make tasks easier, test the effectiveness of their own levers and evaluate their and others’ designs and give feedback.
Seesaws-How does a seesaw work as a lever? To describe how seesaws are a simple lever.
Levers in action-How can I build and test a simple lever? To build and test a simple lever.
Scissors- How do scissors use two leavers to work? To describe scissors as a mechanism with two levers.
Two levers together- How can I join two levers to make a mechanism? To make mechanisms with two levers.
Everyday levers- How can I design a lever to solve an everyday problem? To design levers for everyday use.
Design purposeful, functional, appealing products for themselves and other users based on design criteria.
Generate, develop, model and communicate their ideas through talking and drawing, templates, mock-ups and, where appropriate, information and communication technology.
Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
Explore and evaluate a range of existing products.
Evaluate their ideas and products against design criteria.
Explore and use mechanisms [for example, levers, sliders, wheels and axles] in their products.
Pupils will learn and name the main food groups and identify foods that belong to each group, describe the taste, feel and smell of a given food, think of three different wrap ideas, considering flavour combinations and construct a wrap that meets the design brief and their plan.
Food Groups-How are foods classified?- To recognise foods and their food groups.
Balanced meals- What meals would be on a healthy menu?- To identify the balance of food groups in a meal.
Preparing ingredients- What equipment do we need to prepare different foods?- To identify an appropriate piece of equipment to prepare a given food.
Taste testing ingredients- How can we describe the taste of different foods?- To select balanced combinations of ingredients.
Planning recipes- What shall we put on a wrap?- To design based on criteria.
Creating and evaluating wraps-How can we improve our wrap?- To evaluate a dish based on design criteria.
Use the basic principles of a healthy and varied diet to prepare dishes.
Select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing].
Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
Pupils will describe how chairs are made for different users and purposes, explain how design briefs and design criteria help when making a new product, name some shapes that are stronger than others, describe how making a material thicker makes it more stiff, understand and use the vocabulary of strong, weak, stiff and flexible, make a stable chair structure for a particular user, select suitable materials and join them securely, evaluate a product against the design criteria and improve parts of a product based on the design criteria.
All about chairs!To evaluate existing chairs.
How does the shape of something affect its strength? To explore how shape affects the strength of a tower.
How does the thickness of a material affect its strength? To explore how thickness affects the strength of materials.
Making a chair for a bear- To make a strong chair for a user.
Evaluating, improving and finishing a chair for a bear- To evaluate and improve a structure.
Design purposeful, functional, appealing products for themselves and other users based on design criteria.
Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.
Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
Select from and use a range of tools and equipment to perform practical tasks ( for example, cutting, shaping, joining and finishing).
Explore and evaluate a range of existing products.
Evaluate their ideas and products against design criteria.
Build structures, exploring how they can be made stronger, stiffer and more stable.