Parkfielders will be taught the full coverage of the KS1 and KS2 Design & Technology curriculum and this is categorised into five content areas: Structures, Mechanisms, Electrical Systems (KS2 only), Cooking and Nutrition and Textiles.
There are then four strands that run through each topic: Design, Make, Evaluate and Technical Knowledge.
Pupils explore levers, linkages and pivots through existing products and experimentation, use this research to construct and assemble a moving monster.
How do pivots, levers and linkages move? To look at objects and understand how they move.
How can we make pivots, levers and linkages? To look at objects and understand how they move.
Which mechanisms will I use in my design? To explore different design options.
How will I make my moving monster? To make a moving monster.
Design purposeful, functional, appealing products for themselves and other users based on design criteria.
Generate, develop, model and communicate their ideas through talking and drawing, templates, mock-ups and, where appropriate, information and communication technology.
Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
Explore and evaluate a range of existing products.
Evaluate their ideas and products against design criteria.
Explore and use mechanisms [for example, levers, sliders, wheels and axles] in their products.
How are foods classified?- To recognise foods and their food groups.
What meals would be on a healthy menu?- To identify the balance of food groups in a meal.
What equipment do we need to prepare different foods?- To identify an appropriate piece of equipment to prepare a given food.
How can we describe the taste of different foods?- To select balanced combinations of ingredients.
What shall we put on a wrap?- To design based on criteria.
How can we improve our wrap?- To evaluate a dish based on design criteria.
Use the basic principles of a healthy and varied diet to prepare dishes.
Select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing].
Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
Pupils experiment with different shapes and manipulate materials to explore and evaluate a range of structural properties. They apply this knowledge to their own design, make and test task
How can we make a structure stable? To explore the concept and features of structures and the stability of different shapes.
What shape will help to make the chair strong? To understand that the shape of the structure affects its strength.
What will my chair need to be like for Baby Bear? To make a structure according to design criteria.
How can I improve Baby Bear's chair? To produce a finished structure and evaluate its strength, stiffness and stability.
Design purposeful, functional, appealing products for themselves and other users based on design criteria.
Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.
Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
Explore and evaluate a range of existing products.
Evaluate their ideas and products against design criteria.
Build structures, exploring how they can be made stronger, stiffer and more stable.