Parkfielders will be taught the full coverage of the KS1 and KS2 Design & Technology curriculum and this is categorised into five content areas: Structures, Mechanisms, Electrical Systems (KS2 only), Cooking and Nutrition and Textiles.
There are then four strands that run through each topic: Design, Make, Evaluate and Technical Knowledge.
Pupils will explain that structures are things that are built and have a purpose, understand that structures with a wider base are more stable than ones with a narrow base, explain that extra weight added to the base of a structure makes it more stable, design a product for a particular user, use a sketch to show ideas, choose the best method for joining the parts of the product, make evenly spaced cuts, use scissors to cut out a shape neatly and accurately and explain what they like and dislike about their final product.
Exploring stability-How can I balance objects to make them stable? To explore stability by balancing.
Building stable towers- How can I build a tower that will stand up without falling over? To explore wide or narrow bases by building towers.
Stabilising structures with weight- How can adding weight in different places make a structure more stable? To test a structure's stability with weight added in different places.
Designing a stable pencil pot- How can I design a pencil pot that is stable and useful? To design a stable structure that meets the needs of a user.
Making a stable pencil pot- How can I cut and join materials to make a stable pencil pot? To use a variety of cutting and joining techniques to make a stable product.
Design purposeful, functional, appealing products for themselves and other users based on design criteria.
Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-upsand, where appropriate, information and communication technology.
Select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing].
Select from and use a wide range of materials and components, including construction materials, according to their characteristics.
Explore and evaluate a range of existing products.
Evaluate their ideas and products against design criteria.
Build structures, exploring how they can be made stronger, stiffer and more stable.
Pupils will be able to describe fruits and vegetables and explain how to identify fruits, name a range of places that fruits and vegetables grow, describe basic characteristics of fruit and vegetables and prepare fruits and vegetables to make a smoothie.
What are fruits and non-fruits?- Fruits- To identify fruits.
Which fruits and vegetables grow above or below the ground? Growing- To describe where fruits and vegetables grow.
How do we cut fruit and vegetables safely?- Cutting and juicing- To practise food preparation skills.
What does it taste like?- Testing ingredients- To select ingredients for a recipe.
Which fruits and vegetables shall we choose?- Making smoothies- To apply food preparation skills to a recipe.
How can we improve our smoothie?- Evaluating- To evaluate against the design brief
Understand where foods come from.
Select from and use a range of tools and equipment to perform practical tasks.
Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
Use the principles of a healthy and varied diet to prepare dishes.
Evaluate their ideas and products against design criteria.
What is a slider mechanism? To identify slider mechanisms and describe how they move.
How can we make a slider move more smoothly? To make and improve slider mechanisms.
How will the sliders move in your game? To make a mock up of a matching game with sliders.
Which tools will you use to make your slider game? To use a range of tools with increasing accuracy.
Does your slider game work as you wanted? To add designs and test a product.
Design purposeful, functional appealing products for themselves and other users based on design criteria.
Generate, develop, model, and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.
Select and use a range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing)
Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
Explore and evaluate a range of existing products.
Evaluate their ideas against design criteria.
Explore and use mechanisms [for example, levers, sliders, wheels and axles] in their products.
Children learn the different ways they can join fabrics together through the creation of a puppet.
How can I join fabrics? To join fabrics together using different methods.
How can I use a template? To use a template to create my design.
Which joining technique shall I use? To join two fabrics together accurately.
How can I join my decorations to my puppet? To embellish my design using joining methods.
Design purposeful, functional, appealing products for themselves or other users based on design criteria.
Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.
Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing].
Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
Explore and evaluate a range of existing products.